Files
colors-path/Scenes/player.gd
T

31 lines
780 B
GDScript

extends CharacterBody2D
const SPEED = 200.0
const JUMP_VELOCITY = -300.0
const COYOTE_TIME_THRESHOLD = 0.1
const JUMP_BUFFER_TIME_THRESHOLD = 0.1
var direction = Input.get_axis("left", "right")
var coyote_timer = 0.0
var jump_buffer_timer = 0.0
@onready var sprite = $Sprite2D
@onready var statemachine = $StateMachine
func _physics_process(delta: float) -> void:
if is_on_floor():
coyote_timer = COYOTE_TIME_THRESHOLD
elif coyote_timer > 0:
coyote_timer -= delta
if jump_buffer_timer > 0:
jump_buffer_timer -= delta
if Input.is_action_just_pressed("jump"):
jump_buffer_timer = JUMP_BUFFER_TIME_THRESHOLD
if Input.is_action_pressed("left"):
sprite.flip_h = true
if Input.is_action_pressed("right"):
sprite.flip_h = false
print(statemachine.current_state)